Generated : %6d segments %6d polygons Vectorial shadow casting Picture size : %6d K %6d K for pixel map buffer %6d K for rendering internal data structures %6d K for picture elements %6d K for smooth surfaces (%2d %% of the ideal) Memory used : %6d K for model Last scanline : %3d : %6d polygons, max. %2d in %1d scan-lines : %6d polygons, max. %2d in one scan-line %2d K projected) %2d K after cut + %2d K shadow bodies + Model info : %6d K ( = %2d K + Sun direction : vertical %10g horizontal %10g Shadow body generation time : %2d seconds Shadow body generation time : %2d minutes %2d seconds PhotoRendering : Used lamps : %d Sunlight : R%5d G%5d B%5d Ambient light : R%5d G%5d B%5d Picture mapping Light falloff Low Middle High Fog : R%5d G%5d B%5d Highlights Emission Smooth surfaces Transparency Lamps Sun Shadow casting : Used effects : Sampling rate : %1d Antialiasing factor : %1d Pixels : %5d ... %5d Lines : %5d ... %5d Nscan %3d Image size : %3d x %3d (%2d K) Method : Scan-line Z-buffer algorithm (%d) (%d) ArchiCAD Rendering Engine V4.5